It will also play one of Guardians of the Galaxy’s many licensed ‘80s songs for the duration of the buff, which can either be exciting or hysterical depending on the result. When activated (which can be done accidentally a little too easily by pressing L1 and R1 at the same time), Peter gathers everyone around to talk about the fight, and then you have to choose a pep talk response based on the things they’ve said to earn a buff. That meant overly similar fights could still be lent new appeal based on their context or the conversations that take place during them.ĭialogue choice is even brought directly into combat with a super move called The Huddle. There were undoubtedly moments where I’d hear the same line yelled a few too many times, but on the whole there’s an impressive variety to all these barks. Seriously, there is so much voiced dialogue in this game, and the interplay between each team member is both entertaining and informative, in that you see their relationships evolve throughout the story. It’s good that their abilities feel impactful, too, because apart from them you’ll be doing nearly all of the damage yourself your teammates’ auto-attacks deal about as much damage as an aggressive massage.Īnother thing that keeps combat fresh throughout is the banter. Your teammates all have different roles they fill too – Gamora’s abilities generally have high damage, Drax is more about stagger, Rocket has the best AOE, and Groot can bind targets. That’s partially thanks to the enemy design, which is varied enough that you’re pushed to use different elemental attacks to exploit weaknesses or remove shields, as well as bigger enemies that can be staggered by certain abilities. A simple active-reload system will reward you with extra damage and keep you paying attention, but for the most part you’re gonna be holding down that right trigger a lot.Įven still, combat never stopped being enjoyable for the entire campaign. Between giving orders to your fellow Guardians, you’ll mostly be holding the left trigger to lock on to an enemy and the right trigger to unleash a fire hose of lasers. Combat is a lot of fun thanks to that variety of options, even if it isn’t exactly the deepest or most complicated dance I’ve ever taken part in. He’ll get four powers of his own, one of which is the ability to activate his jet boots and fly for a short time, and four different types of elemental shots that can do stuff like freeze or burn baddies alongside his regular laser blasts. This system gives you a lot of options at any given moment, and the pace at which they are rolled out and the intuitive way they are mapped to your controller makes it a rewardingly manageable task to juggle mid-fight. That could be Groot sending out roots to bind up enemies or Gamora dealing a massive amount of damage to a single target. Instead of swapping into the shoes of the other Guardians, they unlock a total of four abilities each which you can instruct them to use on command. It’s not just the story that’s played from Peter’s perspective, either: in combat you only have direct control of him and his dual pistols. The vast majority of this campaign will likely look very similar for everyone, but these little differences did add a personal touch to my playthrough and got me more interested in trying New Game Plus to see what else could have happened. Another time I made a choice that resulted in the next level being a simple stealth section, only to find out after finishing the story that choosing the other option would have instead turned the entire level into a massive firefight. These dialogue choices are mostly just a fun bit of role playing in an otherwise on-rails story, but some of them can have an unexpected impact.įor example, making the right dialogue choices to save a character at one point could have them come back to help you later on. You’re constantly handed options for how Peter will respond to different conversations, whether those are during important story moments or while walking around chatting with your teammates – there’s rarely a moment where the Guardians aren’t talking, which is welcome when the writing and performances are all as amusing as they are. While that story is also entirely linear, developer Eidos Montreal’s Deus Ex roots certainly show through with the amount of dialogue choice you are given during it.
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